delta-Work


See how factors of identity, occupation and changes of environment (societal, economic, technological) interact and produce level changes correspondent to degrees of reward, meaning and self-realization.

Gaming surface: (3.5 X 3.5 feet) with graphed image,
pieces of stiff bright colorored cardstock:
are identity pieces,are occupation pieces, are lighter weight-the delta pieces

Goal:

Move the "workforce" with respect to environmental changes and justify the movements to other players.

Order of Play:

The "workforce" is created by each player taking five delta cards and writing environmental changes on them
By turns individual players draw from identity, occupation and delta card stacks to place on the board.
As delta cards continue to be drawn the environment is affected causing each player on their turn to make reasoned changes in position (level= meaningfulness, self-realization, rewards) of the "workforce". These moves can be challenged by other players. If consensus says a set of moves is unreasonable then the player loses her/his discard. Play ceases when all the players run out of delta cards- last one in wins!

The name comes from physics where work=change in level; the game was invented by Kasey Asberry during the Future Workscapes research project (7/17/96).
With impetus from Mark Chow's "What if...?" excercise.
This game was developed to give concreteness to discussions in Future Workscapes about the influence work has in people's lives. If you play it, please write about your experiences and send them in to share with other players and people who are interested in work.